![]() Again this might be placebo, but I swear that the frame pacing is more stable for me with those disabled. If it matters, this game supports widescreen. Another thing to try is to go into the OSD configuration in the GSdx plugin options and turn off the log and statistics monitor. Ive tried countless resolution settings and theyve all given me the black vertical lines. This might help with frame pacing stability. It removes this lines as well as instant screen flash while doing special attack, setting to more than 30 mess up HUD and setting lower dont get rid of the lines completly, so this may be worth mentioning on pcsx2 wiki, working with 2x 3x and 4x scaling. ![]() You could also try changing "EnableVsyncWindowFlag" in PCSX2_ui.ini to see if that helps.Ī couple of things that might be placebos or might help, I'm not sure: if you're using Windows, download TimerTool and set it to the smallest resolution, 0.5 ms. Setting skipdraw to exact 30 is best option for this game, no more no less. Internal Resolution - 2x or 3x whichever gives higher fps Mipmapping (Ins) - Basic (Fast) Enable HW Hacks - checked. PCSX2 doesn't cope well with the emulated framerate and monitor refresh rate not being the same or exact multiples, and it causes stuttering. Here's a list of what you'll want to change: Plugin Settings: Renderer - OpenGL (Hardware) Allow 8-Bit Textures - checked. One thing is very important here, either your monitor refresh rate has to be 59.94Hz (or multiple of) not 60, or you monitor can be exactly 60Hz but you need to set the emulated framerate to exactly 60 in PCSX2_vm.ini too. HI i have just configured the last development version of PCSX2. Like our Facebook Page and visit our Facebook Group Hi all So I managed to fix the black outlines a bit with other suggested fixes but I cant seem to get over this offset texture, related to the outlines i guess. ![]() That's still a problem, though I find it is possible to greatly mitigate most of the time. the special texture is probably breaking the alignment, you should set Software CLUT to 'normal' instead. ![]()
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